Trends in K-12 Education: Gamification of the Classroom
Over the last century, the K-12 classroom has evolved into something almost completely unrecognizable to previous generations. From blackboards to SMART boards, quill pens to laptops and tablets, and most recently paper-and-pencil homework assignments to game-based instruction, the classroom is now a whole new world. Teachers be advised – the days of the traditional lecture in the classroom are gone. In the eyes of the K-12 student, gamification is the new standard of excellence.
Take a look at the examples of gamification success below. You just might find yourself running to Toys “R” Us for the latest gaming craze!
The Classic Board Game
Just because you’re using games in the classroom, doesn’t mean they need to incorporate a new-fangled technology tool. Sometimes the most effective games are the classics – in this case, a board game reminiscent of Risk (without the world domination theme, of course!). Become inspired by this 4th grade classroom’s game “World Peace,” and start brainstorming ideas on how you can reuse everything in your game closet! If you get creative, almost any lesson plan can involve a new twist on a classic board game.
Gaming Systems with an Education Focus
These days, almost every child has some form of gaming system and teachers are learning to take advantage of the new generation’s skillset in the classroom. Whether it’s the brand new model of the XBOX 360, or the original Nintendo, the level of engagement these games provide cannot be ignored. Parents can even jump on the bandwagon by providing educational games for their kids to enjoy at home, such as these Edutainment games by Nintendo.
Check out this teacher’s innovative take on the use of the Nintendo DS gaming system in the classroom.
Positive Reinforcement in the Classroom
Not every game needs to be subject-focused. Complete with a personal avatar for each student, Dojo points for good behavior, and an easy-to-use reporting system for teachers, Class Dojo provides a virtual arena for rewarding behavioral improvement in the classroom.
Take a look at this Class Dojo trailer, or visit www.classdojo.com for more detailed information on how this can improve behavior in your classroom.